AI Insights · Timothy · July 2024
Top 5 Slime Games Performance on Unified Platform in Switzerland: Q2 2024
Discover the performance of the top 5 slime games in Switzerland during Q2 2024, including insights on downloads, revenue, and active users trends.
In Q2 2024, the top 5 slime games on the unified platform in Switzerland exhibited varied performance metrics in terms of downloads, revenue, and weekly active users. Here's a detailed look at each app's performance:
Super Slime - Black Hole Game from Supercent, Inc. saw a moderate increase in revenue, peaking at around $54 in the last week of April. Downloads experienced a downward trend, starting with 1.1K in early April and dropping to approximately 445 by early June. Weekly active users also showed a decline, from 4.8K in early April to 3.3K by the end of June.
Bruno - My Super Slime Pet by Dramaton LTD displayed fluctuations in revenue, with a notable peak of $58 in mid-April. Downloads saw a high of 316 in late April but declined to 84 by the end of June. Weekly active users remained relatively stable, ranging between 1.2K to 1.5K throughout the quarter.
Goo: Slime simulator, ASMR from Exomind LTD had consistent revenue, averaging around $15 to $28 per week. However, there were no reported downloads or active users data for this period.
World of Slime Simulator Games by Solid Apps INC showed sporadic revenue, with a significant spike to $34 in the final week of May. Downloads were minimal, with only a few weeks showing activity. The app recorded 23 weekly active users in mid-April.
Fluid Simulation by Pavel Dobryakov had inconsistent revenue, with notable peaks at $25 in late April. Downloads remained low but showed a slight increase in early June, reaching 30. Weekly active users were generally low, with a peak of 63 in early June.
For more detailed insights, visit Sensor Tower.